Get to know me

I'm a Technical Product Manager with a unique blend of computer science expertise and game design thinking. I bridge the gap between engineering teams and user experience, bringing hands-on development experience across full-stack web, data analytics, and interactive VR projects.
Currently completing my Master's in Digital Games at Columbia University (Dec 2025), I combine technical depth with user-centric design. My background includes building real-time analytics dashboards, designing VR data visualization tools, and developing an AI-powered dating game from user research to product launch.
I'm seeking Product Manager opportunities where I can leverage my technical background to build products that solve real user problems and drive business impact.
Yucheng Lin
New York, NY
Columbia University
Check out my Resume
Design and Development of Digital Games
Major in Computer Science
● 主导教育游戏实时数据监控产品的需求定义与方案设计,基于研究人员"无法实时观测玩家行为"的痛点,规划仪表板功能架构,支持1,000+事件/秒实时处理
● 设计跨游戏数据分析方案,定义游戏选择器与多维筛选逻辑,覆盖5+款教育游戏的数据对比分析需求,将研究人员数据获取效率提升约60%
● 开发D3.js可视化组件,构建响应式前端界面,推动产品从0到1落地交付
● 主导非营利组织官网重构项目,将30+过时子域名整合至统一WordPress平台,降低约70%运维成本
● 基于非技术用户使用场景,设计简化的内容管理流程,使志愿者可独立完成内容更新,发布周期从3天缩短至当天
● 提供持续IT支持与故障排除,保障服务国际家庭和儿童的多个项目稳定运行
● 基于中国2.64亿老年人口的社交隔离现状,通过桌面研究与1对1用户深度访谈,定义空巢老人核心痛点,设计"语音优先+家庭协助"双端产品方案,覆盖10+核心场景
● 融合TAM/SST/支架理论指导设计决策,利用Figma构建组件化高保真原型,将活动报名流程从5步简化至1步,设计三种输入模态适配不同数字能力层级用户
● 构建社交健康数据仪表盘概念,定义5项核心衡量指标,形成从问题研究到原型设计的完整产品思考链路
● 查看项目: task-grill-14943878.figma.site
● 设计策略桌游完整系统(双信用池机制、场景决策、技能卡体系),支持3-6人游玩,探索身份认同与社会动态主题
● 主导游戏平衡性设计,创建全部游戏组件(场景卡/技能卡/身份卡共X张),经3轮playtest迭代优化,获"班级最佳游戏"奖
● 查看项目: bit.ly/echoeswithin
Let's connect and discuss opportunities
I'm actively seeking Product Manager opportunities and would love to connect. Feel free to reach out!